Today I began compiling the various bits of code into a major project programming file.
So far I have included the camera movements, lighting, terrain and texture, as well as the sky files (part of this code was copied [and acknowledged as being] from Mark Silby's castle demo.
I am currently having trouble blending the sky - the straight cut-off is not very attractive. Whilst unfortunate unless I perform a complete complicated skybox this is unlikely to change. It is also worth noting that professional games such as Flight Simulator overcome this problem by using a multitude of textures and sky layers (in essence a multi-layered skybox). This is not feasible for this program.
I was also having trouble with the collision entities but I think is because i was using a camera rather than an aeroplane.
Despite the difficulties I am still on track to finish the project in time.
Monday, July 20, 2009
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