Over the past couple of days MFH and I have been looking at various programs that could be used to create terrain. Recently we have discovered a program called 'L3DT' which I assume means Large 3d Terrain.
Have started to look into this program and various plugins to export directly into Blitz3d and it is possible that is the final product used for terrain making.
Tuesday, February 24, 2009
Thursday, February 19, 2009
Terrain Problem - D9, Wk 4, T1
Today MFH and I looked through a number of programs regarding terrain, as this is one of the main probelms - having to develop a runway and a world to fly in.
The programs included 'Visual Terrain Maker', 'TerrainCad' and '3D RAD'.
Neither VTM of TCad were usable and we did not get around to properly looking at 3D RAD. It may be that a more sophisticated program like 3ds Max of World builder need to be used.
The programs included 'Visual Terrain Maker', 'TerrainCad' and '3D RAD'.
Neither VTM of TCad were usable and we did not get around to properly looking at 3D RAD. It may be that a more sophisticated program like 3ds Max of World builder need to be used.
Thursday, February 5, 2009
Sunday, February 1, 2009
Progress over the holidays - D10, Wk1, T1
Over the break I acquired a copy of Microsoft Flight Simulator X. This allowed me to gain a better understanding of the necessary elements to a flight simulator. It also gave me a good indication of how to develop a take off, a run way, terrain and the maneuverability of the air craft.
The next step now is to develop a program which allows a plane to take off from a run way and fly around. It is unknown how long this will take, but it will establish the basis of the major project. My main concern is how long it will take to create the terrain, despite needing just the basics for this program.
The next step now is to develop a program which allows a plane to take off from a run way and fly around. It is unknown how long this will take, but it will establish the basis of the major project. My main concern is how long it will take to create the terrain, despite needing just the basics for this program.
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