Today with the help of Mr. Harris, I was able to take a 3ds model of a Money plane, edit it so that the wheels could be moved up or down and then export/import it into Blitz 3D.
Whilst I still havn't finished this, this is a major step towards building my flight simulator major project.
Sunday, May 31, 2009
Thursday, May 28, 2009
T2, Wk 5, D4 - Terrain Development
Over the past fortnight or so, I have been working on creating a terrain in L3DT.
This has involved several process. The first was to undertake the walkthrough tutorial in order to understand the various features.
From there, the intial map was made followed by the height map. The height map is by far the most laborious part of the design process, as this is the stage in which all the editing occurs.
After this, the other maps were created including the water table and the final textures.
The next step is to now transfer the project into Blitz 3D. There may be a problem with the size of the map, however hopefully it does not lag.
This has involved several process. The first was to undertake the walkthrough tutorial in order to understand the various features.
From there, the intial map was made followed by the height map. The height map is by far the most laborious part of the design process, as this is the stage in which all the editing occurs.
After this, the other maps were created including the water table and the final textures.
The next step is to now transfer the project into Blitz 3D. There may be a problem with the size of the map, however hopefully it does not lag.
Monday, May 11, 2009
T2, Wk 3, D1 - Update
Over the past couple of months or so, not much has occurred with the program, this is mainly due to holidays and half-yearly exams.
A list has now been compiled to examine what still needs to be done to create a general program.
1. Create the scene
2. Program a camera to move around the screen
3. Put a couple of run ways onto the program
4. Load a plane
5. Set the plane to move up, down, left, right
6. Set the plane to accelerate / gravity
7. Set the plane to change position if it crashes into the water
A list has now been compiled to examine what still needs to be done to create a general program.
1. Create the scene
2. Program a camera to move around the screen
3. Put a couple of run ways onto the program
4. Load a plane
5. Set the plane to move up, down, left, right
6. Set the plane to accelerate / gravity
7. Set the plane to change position if it crashes into the water
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