Thursday, May 28, 2009

T2, Wk 5, D4 - Terrain Development

Over the past fortnight or so, I have been working on creating a terrain in L3DT.

This has involved several process. The first was to undertake the walkthrough tutorial in order to understand the various features.

From there, the intial map was made followed by the height map. The height map is by far the most laborious part of the design process, as this is the stage in which all the editing occurs.

After this, the other maps were created including the water table and the final textures.

The next step is to now transfer the project into Blitz 3D. There may be a problem with the size of the map, however hopefully it does not lag.

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